At first, I wrote it like this
// Emit a sound prompt
var audioPlayer = AudioPlayer();
audioPlayer.setPlayerMode(PlayerMode.lowLatency);
audioPlayer.setReleaseMode(ReleaseMode.loop);
audioPlayer.play(AssetSource('sounds/1.mp3'));
But it kept throwing errors:
Unhandled Exception: Unable to load asset:
This is my directory
Later, I studied the source code carefully
// read local asset from rootBundle
final byteData = await rootBundle.load('$prefix$fileName');
```dart
I found a prefix
Looking further up
```dart
/// This is the path inside your assets folder where your files lie.
///
/// For example, Flame uses the prefix 'assets/audio/'
/// (you must include the final slash!).
/// The default prefix (if not provided) is 'assets/'
/// Your files will be found at <prefix><fileName> (so the trailing slash is
/// crucial).
String prefix;
AudioCache({this.prefix = 'assets/'});
I see, the default root directory is assets/
You can either move the audio files to assets/ or directly modify this prefix
audioPlayer.audioCache.prefix = '';
Adding the line above ⬆️ will work
Final code ⬇️
// Emit a sound prompt
var audioPlayer = AudioPlayer();
audioPlayer.setPlayerMode(PlayerMode.lowLatency);
audioPlayer.setReleaseMode(ReleaseMode.loop);
audioPlayer.audioCache.prefix = '';
audioPlayer.play(AssetSource('sounds/1.mp3'));